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Refill mode is configurable via in-game menu: you can set it to "full recipe" and refilling will require full set of ingredients (excluding lower tier version of the same item), "exclude mutagen" (for mutagen potions), set one single refill item per alchemy item type or switch the system off and return to vanilla auto-refill. Oils also have limited amount of usages and are refilled in the same way using corresponding base. By default refilling one item (restoring all its "charges") requires the same alchemical "base" you used to create it in the first place: Alcohest or Saltpetre, for example.
#REFILL BOMBS IN WITCHER 3 1.22 MOD#
The larger part of the mod is related to how you refill your alchemy items: you now need to do it on per item basis using alchemy menu while meditating (requires Friendly Meditation) or while near a campfire. You can configure these restrictions via in-game menu. Same is true for performing alchemy and for repairing and upgrading your equipment. The use of the latter is recommended for better, more immersive experience.īy default with the mod installed you can no longer buy or rearrange skills and mutagens in your skill tree while not meditating/not at a campfire. The mod works both with vanilla meditation and with Friendly Meditation. General idea of the mod is to turn meditation into more meaningful process: it's no longer used to simply skip time and auto-refill your potions and bombs, you need meditation/campfire to manage your character skills, equipment and alchemy.